﻿using Core;

namespace g_gongjianta
{
    public class FillAction : Core.Component, IAwake
    {
        private Unit unit;
        private SenseComponent sense;

        public void Awake()
        {

        }

        public override void Dispose()
        {
            if (IsDisposed) return;
            base.Dispose();
        }
    }
}
